Field Manual
The in-game manual, page for page, with stable links. The copy is the same copy the game's own hints use, so the reference and the teacher never disagree.
01Your first order, the turn, and how a match ends.
02Commander safety, Certain and Desperate, hit and miss legality.
03Move, fire and skill for all six classes.
04Moving vs firing, melee, reload, cover, shields, mines.
05The six single-use skills and when to spend them.
06Rulesets, AI, local and online play, castling and promotion.
07Requisition, the sector map, exploration, extraction, the receipt.
08The twelve briefs: ordinary, bonus and enemy objectives.
09Sixteen supplies, combat and cleared-ground.
10The endless loop, the roster, units earned, the log.
11Orthodox rules and the engine tiers.
12Mouse, keyboard and controller.